![]() I have tried turning off FreeSync any GPU level AA, it didn't have any effect. Storage: 1 TB NVME and 1 TB SATA3 m.2 drives I got the game from and have no DLCs installed. What's interesting is that it keeps crashing at the exact same place in the track for each condition, in the section with the long straight that has red gravel on the sides of the track.Įven though my PC can run the game at ultra settings, I have kept all settings at medium and Anti-Aliasing at 8xMSAA, except for particles and motion blur, which are off. So far, 8 cores allows me to go furthest into the race and crashing in the second lap at about 15-16 hours left in the race. I tried setting the affinity for the game from Task Manager to 4, 6 and 8 cores. Currently, it seems like removing it has better results, so the section is now like this. It keeps crashing at different places in the track. I tried both removing the memory limit and setting it as per my hardware in the file hardware_settings_restrictions.xml. The game runs completely fine, except for when I try to race in Le Mans. I have an AMD GPU, so I also had to use DXVK. I followed the steps you mentioned and added those files. What's New in Version 1.2.2 + Optional Addon See changelog After applying the mod, you need to delete the hardwaresettings folder inside %userprofile%/Documents/Codemasters/GRID folder in order for the game to properly re-detect your hardware.Backup your stock files before applying the modded ones.Enabled Vsync ON as default, preventing newer an powerful gpus to go ballistic fps ingame on first boot.General rebalance of the graphical presets. Added a Ultra preset for Shadows that add them from 2048(high) to 4096(ultra).Īdded the p ossibility to totally disable some settings that previously were only able to be set on low.Renamed "Normal" Aspect ratio to "Auto", as it will automatically calculate the proper aspect ratio.Added "Minimal" graphics preset for very old IGP or GPUs.( Be sure to install OpenAL before selecting it ingame) Audio renaming for hardware accelerated preset from "default" to "OpenAL", just to be more clear.The Hardware Options file that has been updated with: It's working now and should give a better support on newer cpus from now on So I've created this file using other EGO1.0 engine files, and tested it on several computers with 8+ threads. As many of you can test out, using the game's stock workerMap for 8 cores will lead to crashes to desktop, or even not launching at all. Also it will tell the game which CPU workermap to use base on your number of threads. The Hardware ratings file has been updated to properly detect how many threads your CPU has (1, 2, 3, 4, 6 or 8+) and to adjust the rating for the game starting settings. It has been fixed to properly detect any resolution of your system now. It is needed this way, as other guides will tell you to remove it partially or totally, which is a problem for other modifications, such as DXVK for instance, which will lead to memory errors if you remove it. The Hardware restrintions fileto fix the resolution limit on the game properly. This is a modification has 4 parts, 3 required files that are:
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